Monday, May 7, 2018

A Large Battle Update Ship Approaches!: Shield: Reactionary Armor

Recently, fellow GURPS blogger Cheomesh added another insanely detailed write of a NOD vehicle on his blog for his Command and Conquer campaign, The Rekeb light tank.

Basically an improved up modded version of the M24 Caffee that is typical of NOD's habit of taking seemingly out of date third world vehicles and remaking them into systems that are useful on the modern battlefield.

Well while reading over his write up I noticed that he had a variant using reactive armor  and he used my rules for stating them up. He also noted that their stats seemed to be a little too good vs. KE rounds. Well he was right. My stats are for hypothetical  TL9+  which are based on more advanced of modern generation 3 type reactive armors which are designed to defeat KE rounds as well as HEAT. They type of reactive armor that NOD would have, especially given that his setting is in the 90's would be closer to Gen 1 reactive armors which had little in the way of defeating KE rounds outside of the normal DR the bricks of reactive armor had.

So I left a reply on his blog clearing that up and on a whim I decided to look over my reactive armor post and.... well... I noticed that I kinda goofed up on some of the numbers! I really don't know what happened but more then likely it had something to do with my old habit of staying up to around 4 in the morning attempting to finish my posts by Thursday.

So needless to say I reedited the post with the corrected numbers!

Sorry for an inconvenience this caused! I'll try to keep and eye out for any other mistakes this large and correct them as needed. I also may go back and update some posts if I find newer data that makes what I posted out of date.

So once again, here's the link to the post: Shield: Reactionary Armor. 

Thursday, May 3, 2018

Ultra-Tech Ultra-Gear: 30mm Gyroc

Who doesn't like the idea of arming themselves with hand held rocket launchers?

While Ultra-Tech gave some us some 15mm gyrocs to play with, I think it doesn't hurt to up the firepower quota a little higher.

In todays post I not only give a 4th edition take on 30mm gyrocs, but stat every type of warhead a 30mm warhead can take as well as give you guys some more upgrade options for both 15 and 30mm gyrocs.

Follow me after the jump if you are read to Gy-Roc!

Thursday, April 19, 2018

Ultra-Tech Ultra-Quickie: Electrolaser Design

While I wasn't originally planning on posting this week, inspiration hit me last minute!

I was  flipping through Ultra-Tech (as I'm want to do) when I came across the section on Electrolasers and realized I never paid these weapons too much mind before. I gave that section a quick read and decided to see if I could take it apart and build a logical system out of it.

Despite the massive amount of typos and oddities there were on weapon stat tables, I was able to quickly take it apart and thought what the heck, might as well make quick post out of it!

Hop on over the jump break and see how to add Electrolasers to the list of weapons you can build with the Blaster and Laser Design System.

Friday, April 13, 2018

Ultra-Tech: New Laser Options

A while ago a user of the GURPS Discord server by the name of Jose asked me for help designing a TL10 laser that could be used underwater, punch through DR300 and had to be at lest somewhat man portable but at lest he was ok with it being disposable. Sounded like a fun challenge so I gave it go and came up with a bit of an house rule that let him have a laser with a 3 armor divisor at the cost of a major reduction in range, slapped it on a disposable laser and made it out of advanced material to get the weight down to a semi-reasonable level.

Well, he was happy with it and I figured that I had my next blog post.... and then life happened.

But now I'm back! Follow me after the jump for more musings and options to get more millage out of your laser weapons.

Monday, April 9, 2018

Spaceships Ultra-Quickie: Even More Survivable Spaceships

Yeah, it's been a while. I tried back when I posted my lost article to get back to blogging but sadly things didn't go to well.

Welp, I'm taking another shot at getting the ball rolling and hopefully I can make it stick this time heh.

So I figured might as well start off with a quick lil' post to easy back into things while I finish up some of more complex ideas.

For this quick post I'm gonna take another crack at making ships and vehicles you make in GURPS Spaceships a little more survivable.

Military Grade Armor (TL10+)
The stats for Nanocomposite, Diamondoid, and Exotic Laminate represent the type of materials that would be used in either civilian level vessels or "unarmored" style ships that are more like modern navel destroyers. This is usually do to cost since higher grades of armor materials are far more expensive. However, higher grade materials are available if cost isn't a major factor.

Military grade armor doubles the dDR that a system of  Nanocomposite, Diamondoid, and Exotic Laminate give buy cost 4 times as much. This armor also counts as laminate and doubles its dDR against shaped charge and plasma based attacks.

Do to the cost most large ships and vehicles are not going to be able to afford to cover the whole ship in the best armor and instead will only either only cover the sides likely to be hit in combat (such as the front hull for tanks or for ships meant to attack into their forward arc while approaching the enemy) or you can use my optional rules here to simulate adding armored belts to protect only specific sections of a ship.

Friday, July 21, 2017

High-Tech: TL 8 Lasers

Pew Pew Pew: Real Life Edition.
Yes you read that right, today I'm actually tackling something that's now TL 8 modern tech!

Now that things have calmed down at work a bit (for now at lest, the calm before the storm >.>) so I think it's time to get back into things.

To help ease myself back into blogging I decided to tackle a quick but quirky topic: How to stat up TL 8 lasers!

Wednesday, June 14, 2017

State of the Blog

Hey guys, sorry for the lack of updates as of late.

We're down people at my job and they're using me to plug all of the holes so days off have become just about nonexistent for me as of late. Add this to the fact that as it gets warmer my already really busy jobs gets twice as bad and I'm both mentally and physically exhausted.

This has left me with little energy left over to focus on being creative for my blog and so... the lack of content for the time being.

The good news however if that we should be getting someone by Sunday so hopefully things will calm down a bit more me and I'll be able to get some much need rest and recovery and get back at it.

Though even if things don't slow down for me any time soon I am still working on posts, just at a trickling pace so either way new content is coming, it's just a matter of how soon I can get it out heh.

Just hang in there guys, I'll be back at it soon.
Like most proud ethnic kekistanis I too have to supplement my kek farming by working under the oppression of normie scum.